![]() Fast speeds will likely only be available as soon as the spool up phase is done. This means that you will be in neither mode during the transition. Switching between the modes has a short spool-up time. So when you were limited before to 200-300 m/s now you can go to 1200 - 1400 m/s Whatever your ship allows you The toggle between the modes ![]() What this mode does: it unlocks your maximum velocity that your ship can reach. Here, these are the relevant parts from the video on the high speed still being fully available:īetween these two modes we can constrain the speeds in combat and also get all the maneuvering, like high speed maneuvering and traversal mechanics that we had before, but in these distinct modes that are integrated with lore, and integrated with the ship functions such as that there are costs and payoffs for being in each of these modes In QCM we will not only have the extra forward facing mini-quantum-jump, but also access to the good old high speed values we have right now of 1200 m/s or up depending on the ship. Quantum boost (No starmap needed - just very fast travel in a straight line).Except if you have a Khartu AL or San'tok.yāi I suppose) QCM abilities: The base non-boost SCM speed is 220 in this demo btw.Which might even be lower than its actual speed due to this being shot in atmosphere.īoost speeds are now also stongest in the forward facing direction to avoid backpedaling (most likely to make combat more positional and less based on circle srafe wars. In the presentation video they show us that the gladius can reach 475 m/s while using boost in SCM which is quite a bit of a boost. And it looked like a regular build without any dev build cheat magic. So that they are increasing the values overall a bit does not seem far fetched. The current in-game Gladius has a top SCM speed of 208 m/s in space*.* ![]() The Gladius in the video they showed had a non boost SCM speed of 220 m/s. Note: We don't know any values of ships for sure yet, but we camn see something interesting in the video footage: (Depending on that balance pending they talked about) So most likely the ships like Aurora on the low end will get around 200 m/s and ships like the M50 on the high end will get around 300 m/s. It sounds like all (smaller?) ships will have something of a base SCM speed of between 200 - 300 ms. Mining laser, salvaging laser, tractor beam, etc.But hopefully higher than the currently defined SCM speeds) Combat speed limit (200-300 m/s - probably for smaller ships and the actual true range is pending.Guns (Including ballistics as it sounds).Here the full video if you want to watch it again: Thanks.Reading the memes and complaints and worries about the upcoming master modes I really get the feeling that people missed a few bits of information on this. I know that I won't be the only one who would appreciate a working seamless music player plugin in their message board. Since this plugin is so popular and seemingly well-made, I want to know if it's still possible to implement into phpBB properly. I also believe that the jQuery in the script conflicts with the site but I don't know Javascript, so what do I know? I end up getting AJAX errors and permissions errors and who knows what else when I use SCM Music Player. Fine, except that SCM Music Player breaks AJAX. The problem is that in order for SCM Music Player to work, it has to wrap the site in an iFrame. ![]() My point is that this is a very interactive community based on the arts, and I want to implement a seamless video game music player fitting for such a community. Now, I just installed phpBB 3.1.7 on my new video game message board site, and I created a custom prosilver theme with pure Javascript sidebar and stream toggles that display a chat and a Twitch stream respectively. It's a popular plug 'n' play script, and the only one of its kind that I can find. SCM Music Player is an open-source music player bar that sits on the bottom or top of your site and plays a playlist of music unintrusively and seamlessly as you browse. Alright, let's get some info out of the way.
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